Irrlicht and other libs demo



Все видео канала Erebnyx2013-08-26 16:45

A little demo of Irrlicht working with other libraries. Stay until the end, there are fireballs :)

I coded the pathfinding of the dog using a simple A* with navmeshes computed from the Irrlicht scene nodes data. It's only the basic A*, I still have to implement path smoothing and real time adjustment.

Here's what I use :

Irrlicht (graphics engine) : http://irrlicht.sourceforge.net/
XEffects (Irrlicht plug-in for light/shadow/water)
CEGUI (UI engine) : http://www.cegui.org.uk/wiki/index.php/Main_Page
Bullet (physics engine) : http://bulletphysics.org/wordpress/
Caudio (sound engine) : https://github.com/wildicv/cAudio
spider : http://opengameart.org/content/low-poly-giant-spider
rock/ground textures : http://opengameart.org/users/yughues
plane tiles : http://opengameart.org/content/foreground-tiles-and-background-tiles
wooden crates : http://opengameart.org/content/wooden-box-open
skybox : http://opengameart.org/content/miramar-skybox
weeds : http://opengameart.org/content/tiny-weeds
background music : http://opengameart.org/content/water-temple
fire sound : http://opengameart.org/content/fire-crackling
npc : http://tf3dm.com/3d-model/elliott-maslow-57869.html
table : http://opengameart.org/content/medieval-trestle-table
statue : http://tf3dm.com/3d-model/statue-93070.html
dog : http://www.psionicgames.com/?page_id=24
train : http://tf3dm.com/3d-model/train-85320.html
I made the mountains meshes with Blender.

The video was taken with RecordMyDesktop and converted with Arista Transcoder. Sorry for the quality.